To me this was quite a surprise, as there is a massive gap between starting with a "high" stat and a "superior" stat, which can be relevant if you don't plan on becoming a vampire. So here is the table when creating a human character: ![]() This is especially relevant since attributes in adventure mode are capped to twice their starting value, and their current value can be doubled if you become a vampire. ![]() I downloaded this old script from u/Jarhyn and decided to check how each starting category (from average to superior) impacted starting stats. ![]() So I assume this isn't common knowledge since I haven't found this information anywhere else, I wish this was included in the wiki.
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